QA Engineer

April 20, 2026
Open
Open
Location
Vietnam
Occupation
Full-time
Experience level
Mid-level
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Job Summary

Join Colonist, a fully remote digital board game platform, as a quality assurance expert responsible for upholding product standards for millions of players. This permanent, asynchronous position offers $1,500–$3,000 USD/month (based on experience/location), stock options, unlimited vacation, yearly offsite events, equipment, and an AI experimentation budget. Key responsibilities include thorough cross-platform (web, mobile, Discord) product testing, monitoring player feedback channels, running weekly QA cycles, and improving quality processes.

Ideal candidates excel in full-cycle QA (planning, execution, feedback), are detail-oriented, and thrive in asynchronous, self-driven environments. Essential skills: experience with GitHub, Linear, BrowserStack, structured communication, and proven use of AI tools. Bonus: QA experience with multiplayer games or automation tools (Selenium, Playwright, Cypress), and a passion for board games.

You'll join a values-driven team committed to ownership, dependability, and continuous learning. If you value shipping impactful work—without endless meetings—and want to help define QA standards for a beloved gaming community, Colonist is the place for you.

Highlight
Highlight

Wanted: Colonist QA Engineer

Working Hours: We work asynchronously and value outcomes over hours

Location: Fully Remote

Compensation:

  • $1,500 – $3,000 USD/month (based on experience and location)

  • Stock (own a piece of Colonist)

About Colonist

We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.

About The Role

You'll own quality for a product played by millions. Your job is to catch problems before players do, not just bugs in new code, but things that feel wrong, don't make sense, or shouldn't have shipped the way they were. You'll work across web, mobile, and Discord, testing every significant change and raising the bar for what "ready to ship" means at Colonist.

You Will

  • Run weekly QA sessions on dev and staging builds on a fixed release cycle, with post-release production checks

  • Test PRs in a fast pace - happy path, edge cases, cross-platform - and approve or request changes with clear reasoning

  • Monitor Discord bug channels, validate player reports, and convert confirmed issues into structured tickets

  • Catch things that aren't bugs but are wrong: bad UX, illogical behavior, things that shouldn't have shipped the way they did

  • Ensure every significant change is tested across web, mobile, and Discord

  • Find gaps in the QA process proactively - propose fixes, introduce tools, document and roll out improvements without waiting to be asked

  • Fix smaller bugs directly in the development branch

You Are

  • Experienced with full-cycle QA: test planning, execution, reporting, and follow-through

  • Sharp on detail and strong on judgment, you know when something is a bug and when it's a product problem

  • Comfortable across platforms: web, mobile, Discord, and tools like GitHub, Linear, and BrowserStack

  • A clear async communicator: your bug reports are structured, your feedback is direct, and nothing gets lost

  • AI-fluent: you actively use AI tools to work faster and smarter, not as a novelty

  • Self-directed: you find problems, figure out solutions, and ship without hand-holding

  • Responsive: you treat broken production like a fire, including on weekends when it matters

Bonus Points

  • You've done QA on multiplayer or real-time games

  • You have automation skills (Selenium, Playwright, Cypress) or want to grow into automation

  • You play Colonist or board games in general

Our Values at Colonist

We strongly adhere to these values in our team; if these resonate, then you'll love working here!

Dependability
We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen.

Ownership
We take full responsibility and go beyond our roles to improve Colonist. Each of us acts like we own the company, because through our stock options, we do.

Clear Communication
In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop.

Efficient Execution
We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done.

Continuous Learning
We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong.

Why Colonist

  • Your work ships to 3,6M+ yearly active players

  • Async culture; deep work, no performative meetings

  • Unlimited vacation, yearly team offsite, full work equipment

  • Budget to experiment with any AI tool you want

  • Stock options: you'll own a piece of what you're building

  • Access to all company metrics and internal discussions

Apply now
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Colonist
Free online alternative to the popular board game Settlers of Catan. Play single or multiplayer. No download or sign up required! We are a modern-day gaming guild with a mission to make multiplayer games players want to play. Growing up we were part of online Clans, Guilds, and Alliances in various MMOs & online games. Today, Colonist is our online Guild, and we work tirelessly towards our mission. * We are fully remote * We are output-driven and work asynchronously * We are a hybrid between a startup and a game company * We keep meetings at a minimum and; * We have fun and make our game while playing it!
HQ Location
Company size
11-50
Founded in
Industry
Computer Games
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